Trouble in Terrorist Town

Action Status: GitHub Actions

AlliedModders Thread | Recommended CVars | Credits

Status

Latest version:
Build Commit SourceMod 1.11 Stable
2281 Add SM1.12
2278 check if submodel (#507)
2277 Update ttt.inc
2276 Update ttt_bodies.sp (#506)
2275 TeleportEntity before DispatchSpawn will called
2274 Close #505
2273 Okay, now?
2265 Update master.yml
2264 Create SteamWorks.inc
2262 Remove sp check for colorlib_check
2261 Remove unused includes
2260 Update to latest sourcepawn 1.11 changes
2259 Update PUSH
2258 Move to SFTP
2257 Merge privat changes
2255 Fix English (en) pronouns (#500)
2254 Add stripper file to fix blackout
2253 Update DHooks and SteamWorks
2252 Add convar to block sending message
2251 Add information to ttt_discord
2250 Remove unused
2249 Update ttt_shield.sp
2245 Update README.md
2244 Update DHooks URL
2243 (Re)Load Clients on SQL Connect
2242 Preemptive fixes for out of range victim and attacker id's #480 (#484)
2241 Added Simplified Chinese (chi) translation. (#487)
2240 Here's nothing special :smirk:
2239 Fixed credits being given when round is not active. (#486)
2238 Fix RDM Manager reporting kills post round. (#485)
2237 Update ttt_tripmines.sp
2235 Add option to remove csgo shield on round start
2234 Fix compile error
2231 Update ttt_overlay.sp
2230 Fix identify command
2229 Create cfg file for bodies plugin
2228 Update ttt_grabbermod.inc
2227 Some changes to fix crash with grabbermod
2226 Add option for talk no immunity
2225 Use identify distance instead of a custom distance
2223 Read description
2222 Fix grabbermod crash
2221 Add another ion cannon translation
2220 Ion Cannon Changes
2219 Fix mic check
2218 Update public repo to the latest (stable) beta repo (#474)
2217 Update README.md
2216 Add useful links for mappers
2215 Add VPhysics Crash Fix to build package
2214 DHooks 2.2.0-detours14a
2213 Update DHooks url
2212 Increase query size
2211 Fix turret error
Latest version:
Build Commit SourceMod 1.10 Old-Stable
2281 Add SM1.12
2278 check if submodel (#507)
2277 Update ttt.inc
2276 Update ttt_bodies.sp (#506)
2275 TeleportEntity before DispatchSpawn will called
2274 Close #505
2273 Okay, now?
2272 Finally full sp1.11 support?
2266 Update PUSH
2265 Update master.yml
2264 Create SteamWorks.inc
2262 Remove sp check for colorlib_check
2261 Remove unused includes
2260 Update to latest sourcepawn 1.11 changes
2259 Update PUSH
2258 Move to SFTP
2257 Merge privat changes
2255 Fix English (en) pronouns (#500)
2254 Add stripper file to fix blackout
2253 Update DHooks and SteamWorks
2252 Add convar to block sending message
2251 Add information to ttt_discord
2250 Remove unused
2249 Update ttt_shield.sp
2245 Update README.md
2244 Update DHooks URL
2243 (Re)Load Clients on SQL Connect
2242 Preemptive fixes for out of range victim and attacker id's #480 (#484)
2241 Added Simplified Chinese (chi) translation. (#487)
2240 Here's nothing special :smirk:
2239 Fixed credits being given when round is not active. (#486)
2238 Fix RDM Manager reporting kills post round. (#485)
2237 Update ttt_tripmines.sp
2235 Add option to remove csgo shield on round start
2234 Fix compile error
2231 Update ttt_overlay.sp
2230 Fix identify command
2229 Create cfg file for bodies plugin
2228 Update ttt_grabbermod.inc
2227 Some changes to fix crash with grabbermod
2226 Add option for talk no immunity
2225 Use identify distance instead of a custom distance
2223 Read description
2222 Fix grabbermod crash
2221 Add another ion cannon translation
2220 Ion Cannon Changes
2219 Fix mic check
2218 Update public repo to the latest (stable) beta repo (#474)
2217 Update README.md
2216 Add useful links for mappers
2215 Add VPhysics Crash Fix to build package
Latest version:
Build Commit SourceMod 1.12 Dev
2281 Add SM1.12